
Thus, Empire Earth 3 was released for PC on November 6, 2007. This did little to stem growing skepticism and doubts among fans, however, especially as the game’s launch drew near.

Making everything much more distinct, streamlined and more significantly, simple. Believing that this and its accompanying complexities did more harm to EE2 than good, they instead opted to go for the opposite. According to lead designer Matthew Nordhaus in a 2007 Gamespot feature piece, the developers not only sought to create their own unique vision from the ground up – as he admitted, the project had “very little, if anything, from the original” as conceived by Rick Goodman and Stainless Steel Interactive – but also sought to do away with a “more is more” mentality that they’d been doing until then. Fresh from the relative success of Empire Earth 2, Mad Doc Software and Sierra hoped to leave its mark on history as well through a sequel to that ambitious series.


The latter half of the 2000s in certain respects bore witness to several excellent entries in the real-time strategy genre, even as the proverbial “golden age” was coming to an end.
